sience artisan

“Science Artisan is an E-learning product that allows you to utilize craftsmanship and get totally immersed in studying scientific principles.”

It contains future-oriented educational contents that are based upon cutting-edge IT technologies and secondary curriculum and allow children to learn scientific principles more easily, quickly and with more interest through stages for learning of principles and concepts (Smart App Technology), evaluation learning (AR Technology), and virtual experience learning (VR Technology).
  • 3D-based virtual laboratory kits
  • 3D-based simulation of scientific principles
  • Mobile-based 3D e-book-writing tools/ Viewer-based
  • Target: secondary school students, global students

  • Biology

  • 5 units
  • Totally 62 applications

  • Physics

  • 4 units
  • Totally 51 applications

  • Chemistry

  • 6 units
  • Totally 45 applications

  • Earth Science

  • 5 units
  • Totally 55 applications

  • “Products 100% related to secondary science curriculum”
    Available for elementary and high school classes

    SMART App-Learning

    for Teacher

    “Application for education of concepts and principles”

    • Each of science fields including biology, physics, chemistry, and earth science
    • Key concepts, principles, and evaluation education
    • Mirroring technology-based and smart device-connected class
    • Windows version is provided (e-bulletin board and beam projector are available)

    SMART App-Learning

    for Student

    “Application for education of concepts and principles”

    • Lerner-centered self-directed learning
    • Experiment/ practice-replacement activities
    • Andorid and iOS version are provided (Smart device is available)

    Major functions of APP

    Learning for observation, disassembling and assembling of 3D objects

    Real-time 3D two-way learning

    Learning of 3D simulation images

    • Learning for 3D structure of observing objects
    • Learning for observation of virtual experiments
    • Experience of scientific principles through problem-solving
    • Images of microscopic world, macroscopic world and detailed step-by-step principles

    AR Learning

    sience artisan

    “Problem-solving/ evaluation learning APP”

    • Overcomes the limitation of online learning and functions as a place of activity
    • Review and comprehensive understanding of basic science learning
    • Promotes group activities by topic
    • Integrates topics in small units into medium unit
    • Induces discussion and cooperative learning by connecting life with science

    VR Learning

    sience artisan

    Virtual experience learning APP for each unit

    • Integration stage of APP-AR learning
    • Virtual experience learning by each unit of physics, chemistry, biology, and earth science
    • Experience microscopic world and macroscopic world that do not exist in the real world through virtual space.

    AR / VR workbooks

    –Real-time 3D mapping technology

    Review 3D materials and confirm correct answers through AR technology.

    • Titles and activity targets
    • Activity quiz
    • Object coloring

    Exploration of Bulguksa Temple with Hwarang

    “Let’s explore the splendid cultural heritage of Bukguksa Temple through 3D.
    Exploration of Bulguksa Temple to find educational information of Korean cultural heritage and natural treasure!”

    • 5 kinds of interaction
    • 5 images of Buddhist temple exploration
    • Confirmation on information of Bulguksa Temple heritage

    APP for frog dissection experiment

    Cultural Content

    “This is high-quality educational contents that are provided together with 3D images of observational specimens, various interactive experience programs, and high-resolution HD-class 3D graphics.”

    • Learning of 3D structure images of frogs
    • Virtual dissection experiment

    Structure of STEAM Education Product

    Projects Education

    Concept-related education

    Students will enjoy new ideas developed through intensive researches on each subject, deduce their own ideas and experience the pleasure of creative fusion.

    • To learn techniques of natural flow and systematic expression
    • To learn the importance of basic science and develop divergent thinking skills and creativity in relation to science, technology, and engineering
    • To raise talents who can become a good member of society through collaboration in each field.
    • To develop integrated thinking ability of politics, environment, society, economy, and pursuit of value focusing on scientific technology and engineering.
    • To cultivate the ability to think of problems in an integrated way.
    • To raise a global talent who has an international mindset and understands the culture, history, politics, economy, and environment of the human race.

    Composition of STEAM Education Program

    Development Stage by Grade
    • Kindergarten: Observation, classification, description, and communication
    • Grade 1~2: Observation, experiment, prediction, communication, cooperation, and presentation
    • Grade 3~4: Description of experiments, description of observation, problem-solving, planning of design, discussion, and presentation
    • Grade 5~6: Manipulation of experiments, problem-solving, designing of experiments, analysis of results, interpretation of data, presentation, integrated analysis, and planning of new projects.
    *Storytelling-based scientific game, science meeting, and graft with science role plays

    STEAM Education Program


    Spring Project

    Summer Project

    Fall Project

    Winter Project

    Dinosaur Project

    • World of Biology
    • Earth Treasure Chest
    • World of materials
    • Insect world
    • World of Dinosaurs

    Elementary 1~2

    Spring Project

    Summer Project

    Fall Project

    Winter Project

    • The forest ecosystems of the earth
    • The world of fossils
    • Weather Eye
    • Horizontal grip
    • Soil analysis
    • Ecosystem of the beach
    • World of Sound
    • The phase change of the material

    Elementary 3~4

    Spring Project

    Summer Project

    Fall Project

    Winter Project

    • World's electric
    • Energy
    • Chemistry Lab
    • Explore the terrain
    • Rocks and minerals
    • Float a sinking force strength
    • Exercise and machinery
    • Volcanic activity

    Elementary 5~6

    Spring Project

    Summer Project

    Fall Project

    Winter Project

    • Scientific Paper
    • In food science
    • Environmental Analysis
    • Scientific Investigation (CSI)
    • Martian Soil
    • Evolution of life
    • The greenhouse effect and
      global warming
    • Current
    • World time
    • Earth's seasons
    • Renewable Energy
    • Natural Disasters

    Future science classroom is based on STEAM to train future scientific technology talents and provides space for creative practice.

    • Space for STEAM designed to improve students’ creativity and problem-solving ability
    • Space to design and practice scientific inquiry activities beyond studies on scientific knowledge and phenomena
    • Space to combine technology, engineering, arts, mathematics on the basis of scientific principles
    • Space to bring various problems in our real lives including principles of science and mathematics into school with students’ curiosity
    • Space to implement discussion, experiment, production, creation and performance in an individual or team level for solving problems closely related to our real lives and create their results
    • Space of participation and cooperation to actively promote students’ creative senses and creativity, understand and discuss the principles of science and mathematics with the help of scientific technology, and share the results.

    NHRI future classroom concept

    Future education total learning system

  • Module 1: Experience of AR/VR linked to science curriculum
  • Module 2: Experience of time and space science
  • Module 3: Experience of creative 3D printing
  • Future Education Total Learning System


    H/W + SMART Contents


    SMART APP Activity

    AR Activity

    VR Activity

    3D Printing Activity




    Module 1: Experience of AR/VR linked to science curriculum

    Virtual laboratory for biology, physics, chemistry, earth science, etc

    Module 2: Experience of time and space science

    Outdoor exploration, marine exploration, mineral resource discovery, Antarctic expedition, and space exploration

    Module 3: Experience of creative 3D printing

    Creative experience activities including 3D printing learning modules